![]() ![]() You can now delete MAT_Player_Clothes_ncl1_1. Doubleclick on SKM_Six, search for the Element “MAT_Player_Clothes_ncl1_1” and Replace it with “MAT_Player_Clothes”.īecause the game not use this generated file. After compiling Shaders close the Message Log Window e. Drag&Drop SKM_Six.FBX file in to the Unreal Engine Editor into folder “Six” and click on “Import” d. And in “Characters” 2 new folders named “Player” and “Six” c. Create there in folder “Content” a new folder named “Characters”. Open Unreal Engine Editor 4.24 and create a new blank Project b. Rename now the mesh in your 3D program again: SKM_Six to SKM_Six_Jumper and export it again as SKM_Six_Jumper.FBX 5. Select all and export it as SKM_Six.FBX like this: Ĭ. Open your 3D programm and rename there the Mesh SKM_Player02 to SKM_Six b. Copy all textures-files in the exported ‘Textures’ folder into ‘Player’ folder 4. psk model file, export where you want) 3. Then Tools/Export current project (for example as. SKM_Player02.uasset (that is the model of Mono) b. In Unreal model viewer go to Game/Characters/Player and doubleclick on Open Helios-WindowsNoEditor.pak with Unreal model viewer Unreal Engine Editor 4.24 (Creator) – under Main Files, for creating. In this example I explain how to replace Six with Mono: Maybe some things are wrong or unnecessary □ If you want to modding, maybe that helps you:įirst I want to say that is the way I modded it. ![]() ![]() Example: X:\Steam\SteamApps\common\Little Nightmares II\Helios\Content\Paks\ If you want to use a character swap, just download themĪnd extract it to the game folder where the Helios-WindowsNoEditor.pak is. Some test files (Character Swap) and short Tutorial ![]()
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